BONFIELD, D.; GAUCI, P.; GUESCINI, D.; TAN, J.; ZENO, A. Gaming as a Form of Experiential Learning: Career Ready Project—Bloom Virtual Village. Journal of Innovation in Polytechnic Education, [S. l.], v. 2, n. 1, p. 14–16, 2019. Disponível em: https://jipe.ca/index.php/jipe/article/view/73. Acesso em: 28 apr. 2024.