Gaming as a Form of Experiential Learning: Career Ready Project—Bloom Virtual Village
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How to Cite

Bonfield, D., Gauci, P., Guescini, D., Tan, J., & Zeno, A. (2019). Gaming as a Form of Experiential Learning: Career Ready Project—Bloom Virtual Village. Journal of Innovation in Polytechnic Education, 2(1), 14–16. Retrieved from https://jipe.ca/index.php/jipe/article/view/73

Abstract

George Brown College students, in collaboration with industry partners Baycrest Health Sciences and Microsoft, worked with experts to imagine, design, create, validate and employ simulated field experience models. Under close supervision of George Brown’s faculty from two academic divisions, students converted the field placement experience in long-term care into a simulation gaming solution. Upon completion of this initial pilot, George Brown College will begin to integrate the game in several programs in our Centre for Community Services and Health Sciences. Students worked collaboratively to develop a unique digital experiential learning opportunity. 

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